
Personalize to Monetize in Gaming
Did you know that the average human being has an attention span of just 8 seconds? It’s not easy to keep someone engaged with something,
Updates about Fridai and the gamers who build it. And of course you can find your name here if you helped us create content in any way. Cool, huh?
Updates about Fridai and the gamers who build it. And of course you can find your name here if you helped us create content in any way. Cool, huh?
Did you know that the average human being has an attention span of just 8 seconds? It’s not easy to keep someone engaged with something,
When we were younger there was something so magical about picking up a strategy guide alongside a video game. Many video game retailers knew there
Any gamer, game developer, or game publisher will agree that games are getting more complex, and the gaming experiences even more juicer, but only where
Since the early 2000s, the gaming industry has gone through a great transformation, especially when it comes to the business model. Lots of game publishers
Late 2019 marked the genesis of a disease outbreak that would throw the entire world in confusion a few months later. As the COVID-19 (coronavirus)
The gaming industry has been experiencing a significant growth year by year. According to WePC, the value of the global video games market is projected to
We are a bunch of gamers, geeks, nerds who decided to embark on a journey and build something meaningful for gamers. We have all left our jobs to do this, because we believe we can improve the gamer – machine relations.
And startups usually have cookies.
Our case study shows how the game “Revn” has been using Fridai as an integrated solution and the results generated.
It is a useful read if you want to understand more about how active game time, pre-, in- and post-game engagement affects revenues.